Spherical Textures
While working on Space Conflicts: Empires we had to create textures for spheres (eg. planets and stars). However a texture is a 2d rectangular image and mapping them on a sphere may cause distortions or seams. Therefore the texture needs to be "aware" of being mapped to sphere.
The easiest way to generate such a texture is to create a procedural texture in Blender which is applied to a sphere and "just" render it into a file.
- Put a camera inside a sphere
- Disable all lighting as otherwise the camera will only see black
- Switch to cycles as Eevee does not support the feature we need
- Change the camera projection mode to panorama. Which tells Blender to render a 360° view of the entire scene
- Render the image and store it into an image file
- Import this texture into Godot and apply it to a shader which is then applied to a sphere
Tada, a seamless spherical texture with no distortions.
This is what the actual texture then will look like:
Planar:
Spherical:
Source