Milestone: Alpha - Space Conflicts: Empires

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The Alpha milestone will include a fully working dedicated server as well as game client. There will be no single player available as of now because we do not have NPCs yet. What can be done is to host a local server and play with friends from the same network or just to explore the game.

Additionally, the alpha will include some test for scalability as the dedicated server will spawn child processes who's only purpose is to simulate independent scenes in the background the main server than will send over the network to clients in order for them to actually do something.

Players will not be able to do much except of building spacecrafts, command fleets to fly somewhere and colonize new worlds. Fleet to fleet combat will not be included in the alpha as of now or to conquer enemy worlds.

There will be a basic settlement systems where players can construct new buildings and mine resources.

The alpha primarily serves as a proof of concept that the game as we envisioned does even work with Godot and to uncover potential improvements we may be able to add to the engine.

The first actual milestone which will focus on more and actual gameplay is Stargazer. Parts of it are already included in Alpha but not fully wired up. Hence, Stargazer will improve on all the loose ends of the Alpha.

Space Conflicts: Empires is build with multiplayer in mind right from the start. In fact the single-player will function by running a local server too but just with one client connected.